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Ancient thread but this would be awesome. I was just googling Emperor of the Fading suns remake and it brought me here. Loved that game. Nice, I still own the CD. Havnt tried to install on windows 10 but was able to get it running on 7. I recall some sort of defunct Direct X file was needed file was needed.
Hi everyone, (updated 7.12.2015)version 0.50.0 of Phoenix, an EFS clone/remake/patch, has been released.A youtube video of Phoenix running is available.Downloads of Phoenix are github.com.An ugly but hopefully informative website (more stuff added compared to month ago) is joulupunikki.github.io.Currently, Symbiot AI is under development. If it turns out to be decent, then the plan is to release a limited single player demo/mission with players starting as Al-Malik regent with control of fleet and garrison and tasked with conquering the worlds beyond Stigmata from the Symbiots.The mid-term goal is to produce a minimally playable single and/or multiplayer EFS patch. As to what minimally playable means is debatable. I have never done PBEM myself (other than testing), and I have only played EFS1.4 (Hyperion 1.4g) thru once (exploiting the one Noblesse Elitesse super noble you get at start), thus I may not be the best authority on what features should be absolutely needed.A (possibly incomplete) list of features missing from the current development version (the would be 0.51 version) is github.com. If you have time, vote for the priority level of features (if a feature is missing, you can add it.) The priority levels are 'High', 'Medium' and 'Low'. If you can't decide on the importance of a feature, leave it out and it will be labelled 'Undecided'.
You can vote by commenting on the issue on github, or post a reply here. Originally posted by:I might have to take a look and see what I can do to help.
I don't know Java, but am somewhat familiar with C and C.The engineer's building roads should be a pretty easy thing to fix, right? I mean, it's going to be similiar code to building a city, except it's a road.Road building is implemented already. Hmm, that link in the #6 post may not always list other things besides bugs.
Emperor of the Fading Suns | |
---|---|
Developer(s) | Holistic Design |
Publisher(s) | SegaSoft |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Turn-based strategy, 4X |
Mode(s) | Single-player, multiplayer |
Emperor of the Rising Suns declared for Winter 2020[citation needed]. Emperor of the Fading Suns is a video game in the grand strategy genre and with a science fiction setting created by Holistic Design in 1996. This game was based on Holistic's in-house role playing game Fading Suns.[1][2]
The game had a wide array of units and a complex back-story but was rushed to market and released with numerous severe flaws and several features underdeveloped. In patched form, it survives as a popular abandonware title with numerous unofficial, fan-mademods.[3]
![Play Play](/uploads/1/2/5/7/125762183/992446274.png)
Gameplay[edit]
The game is played on a galactic map and specific planet maps. Planet maps use a hexa-grid system for movement. Individual units and buildings take up a single grid space. Several menus handle diplomacy, chat, and documentation. In the game, the player controls a feudal lord of a noble house amongst the ruins of a galactic empire. The player must battle other noble houses and rally enough support to be crowned Emperor of the galaxy. The player can start as one of five houses; each has its own advantages and disadvantages. During game setup, the player can customize their house, taking some negative traits such as insanity in exchange for more positive traits, like having all the player's units start out better trained. Each house starts on its respective home planet, and houses starting on temperate planets have an early-game advantage over houses that start on frozen or jungle planets. There are several non-player groups in the game, including the Symbiots, Vau, the Guild, and the Church. In total, there are forty-three planets that can be explored, colonized, and fought over.[citation needed]
Reception[edit]
Next Generation rated it four stars out of five, and stated that 'With everything from basic combat to diplomatic backstabbing, Emperor of the Fading Suns has a depth of play that is worthy of a classic strategy game.'[4]Personal Computer Magazine described the game as 'destined to be a classic' in their 1997 review, but also noted that the game suffered from bugs.[5]
Legacy[edit]
After the end-of-support by the developer, the fan-community took over the support by creating player-madeunofficial patches for the game. These try to fix bugs and/or enhance the game by adding new units and balancing out old ones (modding). For example, the 'Hyperion patch' makes it possible for the Symbiots to build additional organic spaceships, so they are not stranded on their home planet if their initial fleet is destroyed.[6][7]
References[edit]
- ^Tringham, Neil Roger (10 September 2014). Science Fiction Video Games. CRC Press. ISBN148220388X. Retrieved 30 October 2019.
- ^Software and CD-ROM Reviews on File, Volume 13. Facts on File, Incorporated. 1997. p. 362. Retrieved 30 October 2019.
- ^Simons, Iain; Newman, James (2004). Difficult Questions about Video Games. Suppose Partners. p. 120. Retrieved 30 October 2019.
- ^'Stellar'. Next Generation. No. 32. Imagine Media. August 1997. p. 122.
- ^'Personal Computer Magazine'. Personal Computer Magazine. 1997. p. 360. Retrieved 30 October 2019.
- ^Hyperion patch on twarriors.com
- ^Nova patch
External links[edit]
- Official Webpage (archived in 1998)
- Official SegaSoft Webpage (archived in 1997)
- Emperor of the Fading Suns at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Emperor_of_the_Fading_Suns&oldid=932958395'
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