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GTA: San Andreas has a surprisingly active community for a 13. At this moment there are about 200 to 400 players on various GTA SA mod servers playing these Battlegrounds. More from Kotaku. Jan 11, 2016 Weapon Sounds Mod for GTA San Andreas. The modification replaces all the sounds of the weapons, including the rocket launcher and grenades. Mod works in SA:MP. All the sounds you can hear in the video! Free download mod Weapon Sounds Mod for.
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A city tearingitself apart with gang trouble,drugs and corruption. Where filmstars and millionaires do theirbest to avoid the dealers andgang-bangers.Now, it's the early 90s. Carl's gotto go home. His mother has beenmurdered, his family has fallenapart and his childhood friendsare all heading towards disaster.On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets. The return of storyline mode in Snapshot 3.4Most versions of GTA: Underground, excluding Snapshot 2.1 and its patches, do not allow the player to play the GTA: San Andreas storyline. We will re-introduce the ability to do this as of Snapshot 3.4 in the form of an optional modification which has to be installed separately.
Why is the storyline unavailable in the first place?Mostly because of technical reasons, and because of the fact that we believe that the majority of people simply play this mod for a short time to try out whatever it offers. Introducing the storyline would raise questions about whether or not we should have everything which comes with UG unlocked from the start or not.
Snapshot 2.1, as said, did allow you to opt-in and play the storyline, but also giving players the 'sandbox experience' which most total conversions for GTA: San Andreas offer. How will the storyline be implemented?By default, the mod will still offer 'sandbox mode' where all in-game shops, vehicle modification garages, and side missions are unlocked and available from the start, while 'storyline mode' will come in the form of an optional mod, rather than by walking in to the red sphere within a certain time after starting a new game, as was the case in Snapshot 2.1.We held several polls in the past about the details, such as whether or not the player should get a four-star wanted level when flying to Vice City or any other map area introduced by GTA: Underground. This is a common practice in GTA games to keep the focus during a certain part of the storyline on a single part of the map, rather than the entire map.
A good example of this is how in both GTA: Vice City and GTA: Vice City Stories only one part of the map is accessable to the player because of hurricanes. Attempting to visit the other areas of the map will result in the player getting a four-star wanted level.Any map area introduced by GTA: Underground will be unavailable to the player in the same manner.At least, until the 'Saint Marks Bistro' mission is completed. This mission consists of the protagonist (CJ) flying to Liberty City to take out a major Forelli member at the bistro in Portland. This means that players would have to complete more than half of the story just to unlock Vice City, Liberty City, et cetera.It should be noted that, like in GTA: San Andreas, airplane tickets for flights to Liberty City and Vice City are also unavailable prior to completing this mission.Here's a screenshot of this in action.
Hey guys!!I am back to work in my mod!!You guys will wonder:Why you didnt told us nothing?!Well,it wasnt a really big break!!I am back on my mod!!I will over it really fast because i have got alot of free time!!I just come here to tell you that the mod will be ended in the summer.That is true,because i will have alot of free time!!(Cuz it's summer and now it's easter)Thanks to ALAAAL-SOUDI for tolding me to make backups!(And ofcourse for helping)Oh yes,i forgot!!I am making a sick trickshot montage of me and my friend playing Call of Duty: Modern Warfare 2!
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